Virtual Training environments (VTE) / Digital Twins

Digital twin - Lower Platform

Digital twin - Lower Platform

Digital twin - Entrance

Digital twin - Entrance

Pointcloud data

Pointcloud data

Digital twin, point cloud to 3D model - nacelle main area

Digital twin, point cloud to 3D model - nacelle main area

Digital twin, point cloud to 3D model  - interaction area

Digital twin, point cloud to 3D model - interaction area

First prototype from CAD data in engine.

First prototype from CAD data in engine.

Offshore wind park, first prototype.

Offshore wind park, first prototype.

Nacelle from CAD data, I transferred the data for engine use and added all interaction objects.

Nacelle from CAD data, I transferred the data for engine use and added all interaction objects.

Emergency training with full interactive abseil process from 90m height.

Emergency training with full interactive abseil process from 90m height.

Digital twin, point cloud to 3D model - 2-storied nacelle

Digital twin, point cloud to 3D model - 2-storied nacelle

Digital twin, point cloud to 3D model  - 2-storied nacelle - wireframe

Digital twin, point cloud to 3D model - 2-storied nacelle - wireframe

An early prototype, I cleaned up the CAD model, built the low poly turbines in the background, and implemented sky, ocean, seagulls and lighting. Jonathan Becker helped with the distributed animation of the turbines.

Stereoscopic 360° video for cardboard, from a VR exhibit of the early prototype (Oculus).

For a 3 year research project I built, textured and lighted three extensive virtual training environments of wind turbines to scale, from CAD data, scan data and photos. I designed the 200+ interactions, including finger tracking and tool use, and did the UX/game design for the trainings. Interactions: https://uli_meyer_23.artstation.com/projects/xYNABW?album_id=950427 .
The framework and code for the interactions was written by Jonathan Becker.

Date
March 8, 2022