An early prototype, I cleaned up the CAD model, built the low poly turbines in the background, and implemented sky, ocean, seagulls and lighting. Jonathan Becker helped with the distributed animation of the turbines.
Stereoscopic 360° video for cardboard, from a VR exhibit of the early prototype (Oculus).
For a 3 year research project I built, textured and lighted three extensive virtual training environments of wind turbines to scale, from CAD data, scan data and photos. I designed the 200+ interactions, including finger tracking and tool use, and did the UX/game design for the trainings. Interactions: https://uli_meyer_23.artstation.com/projects/xYNABW?album_id=950427 .
The framework and code for the interactions was written by Jonathan Becker.